Fane did the standard cheeseball thing of stacking AP, hitting her a lot, Chicken Claw'ing at the end of the turn, then killing her next turn and spending the rest of the fight dashing around blasting guys while everyone else did their best to put damage out and not die. I wound up having my Fane (who was built a little awkwardly, mostly Scoundrel with some Poly) start the fight with a backstab while everyone else stayed by the entrance. I don't know what level I was, I'd guess maybe 5. I wound up getting the first ~three turns down to a totally deterministic sequence, because any mistake or low-roll at all wound up wiping my party.
I went into that fight with no res scrolls (or other means of reviving) left and it definitely took me more tries than anything else in the game so far. + there are skills that do not appear until a certain level, can only be found on certain traders etc etc Skills: there are too many to list but the advice is google and read around, cause other than finding them as loot or to buy on traders, skills can also be crafted combining empty skill books with skill scrolls or combining two books to create entirely new skills. This means that if you keep all the items that add thievery you can steal from the same NPC up to 4 times (low LVL items that add thievery are better of course, due to lower attributes requirements) If you have an undead character make him the designated thief, they don't consume lockpicks cause they use their bony fingers (so all the lockpicks created from the nails can be sold, this is especially useful in early game).Īt the same time you will notice that you can steal stuff from NPCs only one time, but this is restricted only for the character who steals not the whole group. Thievery: this ability of course serve two purposes, stealing and pickpocketing. + if you combine nails with you characters boots you will become immune to slipping on frozen surfaces If you combine the rep hammer and one set of nails you'll receive 4 lockpicks and the rep hammer will not be consumed. Nails: hoard them, you will find them laying around and some trader will have them as well.
My guess is that all their inventory items will be automatically transferred to you. You could always just quicksave and kick someone out of your party and see what happens. That said, this will only be a thing during the first Act since starting from Act 2 you will be locked into the party composition you chose at the end of Act 1. I am actually not sure how party swapping goes, since I always stick with the ones I recruit in the beginning. A mixed party on the other hand is ready for everything, but requires a more tactical approach. The first two are the most straightforward and work a lot of the time, though you might run into the odd enemy that resists the damage type of your choice, giving you a hard time. There some racial abilities that might make one character slightly better in a certain role than another, but this only matters if you min-max to the extreme.Īs for general party composition, there are basically three ways you can go: all physical, all magical or a 50/50 physical/magical split. The Red Prince as a Wizard will be just as good as Fane as a Wizard.
DIVINITY ORIGINAL SIN 2 MODS DEFINITIVE EDITION PET PEL MOD
Enemy Randomisation (by baardvaark) is an excellent mod to push a bit of challenge back into the game which tends to be lost with the addition of mods.Click to shrink.Don't worry about character and class combinations.Party Size Evolved (by LaughingLeader) allows you to have up to 10 party members at a time! Want to see how each Origin characters' story plays out? Well now you can! No Sourcerer gets left behind!.Would definitely recommend a playthrough with it! Attribute Insanity (by Black Battler) is something completely different! It reworks all attribute point bonuses with new and unique effects, such as a chance of resurrecting a slain foe with each point in Necromancer, or healing allies for a small percentage every time you use a Hydrosophist spell.Hate having long as heck load times for modded playthroughs? As well as providing some cool new scripts to modders, the Script Extender significantly improves loading times, reducing load screen times by ~90%. Norbyte's Script Extender is an absolute dream.